![]() ![]() Fair or not, my limited experience with platformers and metroidvanias from my youth till the present is that gameplay is the focus and story is usually limited and somewhat simple. What truly surprised me about this game was the story. The little mini gauntlets of having to get by a series of enemies with only your wimpy little drone were some of the most challenging bits. The mechanic of using the drone to get into certain spaces was well done. Instead, the challenges are more about getting to/unlocking the next area of the level. The bosses were a bit too easy but the bosses aren’t as significant as a traditional platformer. Distances between saves and some punishing stretches challenged me just the right amount. It seems to me that a game of this difficulty is the Souls-like for me. It was well worth picking up a few copies of the game.Īxiom Verge is a superb game and I highly recommend it to everyone, Especially Metroid fans. ![]() Having listened to the soundtrack on Spotify for half a year by that point, I felt somewhat indebted to Happ. I won't pretend the that the story had no impact, but I did buy a few copies of Axiom Verge for myself and a others when I read the story last December. If you don't know the story, it's worth reading. It's a staggering achievement, even without considering the fact that he created the game while also taking care of his son who suffers from Kernicterus. It's a love letter to Super Metroid, and a work of art completely and solely made by one person, Tom Happ. It's a great game, with phenomenal music and great pixel art. I even recommended it in a Grouvee forum post called Your favourite video game music almost exactly a year ago. Full disclosure, I listened (and loved) the soundtrack for Axiom Verge a full year before I played the game. ![]()
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